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Luminous dots were painstakingly applied to Andy's face and his blue
lycra suit, allowing video cameras to precisely track his every move.
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Andy filmed every one of Gollum's scenes with the other actors,
including Sean Astin (Sam Gamgee).
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Andy's performance on set provided essential guidance to the animators
who ultimately drew Gollum on the screen. The other actors found
it helpful to interact with Andy on the set.
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Randall William Cook (Animation Design Supervisor), Gollum and Andy
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Andy
provided facial expressions for the full range of Gollum's emotions
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The thought that my facial expressions
could drive the CG Gollum face as well as the body seemed to be the next
logical step. One has to remember that this kind of technology was
developing all the time, and it felt as if I were test-driving a new
machine.
Remington Scott said, "Hey Andy, check this
out!" I was handed a photocopied colour picture of an actor in a
tuxedo, and next to him an identical picture of the same actor. I looked
at it for a while, but wasn't quite sure why.
"Sorry, Remington I don't get it, what is
it?" "Well, the guy on the right is the real actor and the guy on the
left is CG. There's been some testing in LA with an actor playing a
scene with himself using facial capture. We'd like to try to do this
with Gollum."
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A clear plastic mask with little holes drilled in it was placed over my
face, so that a make-up pencil could be poked through, leaving precisely
measured dots all over my face. Each dot, like the dots on the body
suit, was assigned to a particular or group of muscles so that the
movements could be tracked. Just when I thought I couldn't possibly look
any more ridiculous, I was now looking like I had a rare form of pox -
and this became part of the everyday ritual during this motion capture
shoot.
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On one particular day, I sat in a chair with my facial dots, plus heavy
eyeliner and bright red lipstick to accentuate the movements of eyes and
lips (Marilyn Manson would have been terrified) and we shot all the
scenes from The Two Towers in one sitting, using three cameras from
different angles. This was going to be used by the animators to build a
visual reference library of all the facial expressions I was using. It
felt pretty sterile and scientific doing the performance this way,
unable to be freed up physically because of having to sit in the chair,
but I guess it was more a case of seeing how the face moved than using
the energy of a fully acted performance.
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After much discussion about whether to go down the facial capture route
it was decided that there wasn't going to be enough time to get the
system functioning quickly enough before the film's deadline, and in the
end it was not pursued after all and Gollum's face would be key-frame
animated.
King Kong, however, is another story! |